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( ). ( ) Portrayed by Jun Naito (2010 fan film) Mega Man, known as Rockman (: ロックマン,: Rokkuman) in Japan, is the and the of the series.
He was created by Akira Kitamura for the first game released in 1987, with artist providing detailed character artwork based on Kitamura's pixel art design. Mega Man has become one of Capcom's mascots, one of the company's primary original characters, and continues to be one of the video game industry's most recognizable icons. Having appeared on many consoles since the, Mega Man has had a wide gaming audience. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of a robot boy hero. Although 'Mega Man', or 'Rockman', is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the, or the group of adherently named main characters within. The several series that have emerged over the past years, each one continuing the Mega Man in some unique way, includes but is not limited to the, and series. A resulting was also produced originally in Japan as well as a number of, and available both in and outside Japan.
Mega Man's role in the original story was to be an assistant to his creator Dr. When Light's colleague goes mad, Dr.
Light repurposes Mega Man to battle the and his ever-growing army of robots, and stop them from taking over the planet by using their own special abilities against them. Utilizing his Mega Buster arm cannon and his ability to copy the special weapons of the boss robots he defeats, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator and his assorted cybernetic companions, Mega Man's eventual goal is to one day achieve 'everlasting peace' for both humans and robots. Contents. Conception and design Although originally the names 'Mighty Kid', 'Knuckle Kid', and 'Rainbow Battle Kid' were proposed, Capcom eventually settled on 'Rockman' as Mega Man's moniker.
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The word 'Rock' in Rockman is a reference to the, and is meant to work in tandem with his sister robot,. However, Capcom Consumer Products Division president Joe Morici changed the name from Rockman to Mega Man because he felt 'The title was horrible.' In addition, the original Mega Man titles intentionally incorporated a ' gameplay mechanic into defeating certain enemies. The for the character was created by the designer of the, Akira Kitamura (credited under the pseudonym 'A.K'), and later turned into a refined illustration by Keiji Inafune. Kitamura originally intended Mega Man to be colored white, but instead settled on blue to make his animations more clear.
Mega Man's design was heavily influenced by shows, specifically. During a special event at 2007, Inafune commented on the creation of Mega Man. 'I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom,' he explained. 'My mentor (Capcom senior member Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like.
So I only did half of the job in creating him. I didn't get to completely design a Mega Man protagonist from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character.
But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!' The team decided to incorporate anime elements for the game's animation. Inafune explained, 'Mega Man's hand transforms into a gun and you can actually see it come out of his arm. We wanted to make sure that the animation and the motion was realistic and actually made sense. So with Mega Man, we had this perfect blending of game character with animation ideas.'
Across the series Mega Man was given new skills to add more variety to the gameplay. For, after having implemented so many different mechanics to the gameplay of past entries, Inafune thought that Rush adapter assembly was inevitable. The artist struggled with the adaptor designs and ultimately found them to be unrealistic.
According to Inafune, 'If you think about it, they shouldn't be able to combine like this. It would be awkward if parts of Rush like his neck were left over after they combined, so what was I supposed to do?' In the cover of the North American copies, Mega Man's appearance greatly differs from his original one. Veteran video game cover illustrator painted the North American box art of Mega Man 2, which included Mega Man firing a pistol instead of his trademark Mega Buster.
Ericksen explained, 'I didn't know anything about Mega Man, and after looking at the character in action I said to the art director, 'What is he shooting with?' He said, 'Well, he must have a pistol, because I don't see a rifle.' I said, 'So, a pistol?
Do you want me to do a pistol?' And he said, 'Yeah, let's put a pistol in there.' So I did what I was told and I put the pistol in there. Add to the fact that they only had, like, a day and a half for me to do the painting and what you wound up with was not the greatest result.
But certainly a result that was not my fault. I mean, they told me to put the pistol in his hand!' Appearances In Mega Man video games.
Main article: His most notable appearances have been within his own self-titled games, beginning with for the in 1987. This, and all future Mega Man games released in and, would bear the title ' Mega Man' due to Capcom USA's early decision to change the name.
Prior to decision on the name 'Mega Man' which was proposed by Joseph Morici, Capcom had even considered the name 'Rainbow Man' as a possible title due to the nature of Mega Man's color change when using different Robot Master weapons. Nearly all of the classic series Mega Man titles have been involving horizontal movement through various levels. This mechanic continues even on titles developed for high performance platforms, such as the release of, which features, yet movement to both the background and foreground is restricted. The main series on both the NES and would follow this approach in the design of every game developed on those systems, and set the standard for all Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game.
The New Mega Buster, for instance, which was introduced in, allowed him to charge up a shot. The slide was introduced in. It was these which were needed in order to help him exceed any new challenges added by the level designers. However, In Mega Man's abilities were restricted back to that of the original game. Capcom, recognizing Mega Man's versatility, has placed him in several different outside of his usual series. He has since been seen as a sports star in the game, a driver in, and a piece in. A limited release series containing and pitted Mega Man against several from his original series.
Though Capcom owns the to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for releases. And were not of the NES games of the same name, but significantly different original games, and were developed by the US-based. The game on the was published. Was developed and released exclusively in by AcerTWP. Mega Man was to have appeared in several iterations in the canceled.
These included a redesigned Mega Man simply called 'Mega Man', the classic Keiji Inafune styled Mega Man referred to as 'Rock Man', and 'Bad Box Art Mega Man', who was based on the box-art featured on the North American version of the original game. An updated version of the latter iteration, now sporting a noticeable round stomach, appeared as a playable character in the and versions of. In other games. Mega Man, as he appears in.
Also shown are characters, and Mega Man has made appearances in several game projects outside of his original series. He appears as a playable character in and assisted by and as a representative of the brand.
Mega Man makes another fighting game appearance in but as an aged, obese depiction of the character on the North American box art of, complete with pistol. Here he has the name 'Mega Man' even in the Japanese version. Mega Man also appears a special playable guest character in 's and. He is a very unorthodox character, as his moveset, animations, movement and playstyle are almost completely based upon the gameplay and graphical style of the original Mega Man games. He relies much more on ranged projectiles than he does on physical combat, and he utilizes abilities copied from various Robot Masters. He has also been featured in the 3D, the simulators and.
Non-playable by Mega Man occur most often in other Capcom licensed games, and he's often seen as a background character. Such appearances include, and. Animated incarnations of Mega Man were common in the early 1990s, particularly in. In other media His first animated appearance was as a main character in the series, which features a myriad of characters that had appeared on consoles up until that time. They all aid the title character, in his quest to save the world of Videoland, encountering many villains, including Mega Man's own enemy. Mega Man is voiced in this series by Doug Parker, and his character had a tendency to add the prefix 'mega-' to words for emphasis.
He also appeared in the animated, in which he is voiced. A three-episode Japanese OVA titled was produced in 1993 in an attempt to help spread information on. In it, Mega Man crosses paths with his adversary, Dr. Wily, while learning various facts about Japanese society, and receiving occasional help from. The story of Mega Man's origin and his bittersweet victory over the robotic forces of Dr. Wily has been adapted by, a band from Tennessee who perform an original dystopian based on the dynamic between Mega Man and Proto Man.
During the show, the band members wear costumes inspired by their take on the series, including motorcycle helmets with built-in microphones fashioned to look like those of Mega Man and Proto Man, and the iconic arm-blaster. MegaRan performs a number of rap songs about Mega Man. In May 2010, a live action full feature film was released directed by Eddie Lebron. The film using a mix of CGI and people in equipment for the fighting robots based itself on the first game with slight modifications to the story and character designs to work. The film can currently be viewed for free at its own website. In April 2011, released their first issue in an ongoing series of licensed comics based on the Mega Man franchise which features the titular character going against his nemesis Dr.
Wily in various, original story arcs. The overall concept is created and almost exclusively written by, who is also the current head writer for Archie Comics' other video game licensed comic series. Consequently, as of May 2013, both series have been in a major story arc called 'Worlds Collide', which spans twelve issues between the Mega Man comics, the main Sonic the Hedgehog comics, and the latter's side-series. The popularity of this crossover is such that another meeting of the two series, 'Worlds Unite', was announced for spring of 2015. Reception and legacy Overall, the character of Mega Man has been well received by critics.
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Called him an icon of Capcom. Listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters. Mega Man was also listed as the best robot in video games by many sources such, and. Ranked him as the best Capcom character of all time. UGO Networks listed Mega Man as one of their best heroes of all time, and called him 'one of the most iconic video game heroes of all time'. He was included in GameSpot's 'All Time Greatest Video Game Hero' contest and reached the 'Elite Eight' round before losing to. In a poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character.
The 2011 lists Mega Man as the 23rd most popular video game character. In 2012, ranked him as the 12th 'most memorable, influential, and badass' protagonist in games. Ranked him as having the tenth best fighting game cameos for his guest appearances in in 2012. Cited his rivalry with Dr.
Wily as seventh of the ten greatest in video games, adding giving 'great credit to this rivalry for its open-endedness' and listed him and as having one of the best brotherly rivalries in gaming. UGO Networks have placed Mega Man as the eighth character who most deserves his own movie. Described Mega Man as 'Capcom's ill-treated mascot', and 'one of the most incongruous characters of all time', saying 'it wouldn't be completely incorrect to assume that the popularity of the series has almost nothing to do with Mega Man himself', but with 'his rivals, his enemies, and their abilities.' Agreed with his dependency on support characters, saying is 'cooler than Mega Man'.
Listed Mega Man's incarnation from Street Fighter X Tekken as the 15th best cameo in fighting game history due to how it represented Capcom's lack of interest in featuring other games as of 2012, as well as the apparent self-mockery of it due to Mega Man's poor characterization. Described this Mega Man as 'legit' stating it was 'an unexpected and interesting creative decision by Capcom using this version of Mega Man to represent them in what may be one of their biggest games of 2012'. References. Capcom.com. URL Accessed October 29, 2006.
^. ^ Mega. Man.Network (Originally published in Play magazine, volume 3, issue 4 (April 2004)). Archived from the on December 15, 2005. URL Accessed May 4, 2006. Capcom.com.
URL Accessed October 29, 2006. Quote from the English-language ending scene of Mega Man.
Mitchell, Richard. Staff (March 1993). 'What's So Hot About Capcom?' . (December 1987).
Capcom U.S.A., Inc. Scene: staff credits. ^ Hirohiko Niizumi (23 September 2007).
Retrieved 1 February 2011. Mega Man: Official Complete Works. 23 December 2009. Retrieved 14 August 2018.
Hoffman, Chris (April 2004). 'The Best Damn Mega Man Feature Period'. Mega Man: Official Complete Works. January 6, 2010. Ericksen, Marc. Retrieved June 16, 2013.
Retrieved 13 October 2014. URL Accessed October 29, 2006. Mega Man Neoseeker. URL Accessed October 29, 2006.
The little mermaid 2. URL Accessed October 29, 2006. Gamespot.com. URL Accessed October 29, 2006. Mechanical Maniacs. URL Accessed October 29, 2006.
Owen Good. Retrieved 13 October 2014. Retrieved 13 October 2014.
George, Richard (December 8, 2012). Retrieved April 20, 2013. 250th issue!:. Hawkins, James (August 25, 2011). Retrieved April 20, 2013.
Knight, Rich (July 17, 2012). Archived from on December 19, 2013. Retrieved April 20, 2013. Meli, Marissa (June 10, 2011).
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Hawkins, James (October 28, 2010). Retrieved April 20, 2013. Rubens, Alex (May 18, 2012). Retrieved April 20, 2013. Meli, Marissa (July 19, 2011). Archived from on December 7, 2012. Retrieved July 27, 2013.
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Quotes: to Roll I wasted the best years of my life working on crap like you. Genius like mine should be used, not ignored or hidden. All my life, I've been ignored and shunned and teased, but now I have the upper hand. Roll started to cry: Oh, the little robot girl is crying. He must have given you that ability. I'm sure I would not have.
In one hour, everything in a twenty mile radius will be leveled and everyone will die. Light, Mega Man. And then I will have the satisfaction of killing you. Maybe I'm a little too old to remember the video game, but as someone who came into viewing this film pretty cold I found it to be pretty entertaining from start to finish.
I should point out this movie has the look and feel of a low budget indie flick, but in my opinion, the storyline, acting, and characters surely make up for it. After getting past the first 10 minutes, I found my interest growing. The characters are genuinely interesting, and the story progresses along nicely. Nice performances by 'Rock' and 'Roll' (cute names), and 'Dr. Light' along with the other supporting cast. My favorite of course was 'Dr.
He puts so much emotion and effort behind the role he genuinely comes across as being despicable! The fight scenes are a little short and the computer animation shows, but we're not talking about a film here that had the budget of 'Transformers 1 & 2', so it's understood and forgiven (in fact I found both the Transformer movies to be quite boring and unimpressive). There are some laughs and chuckles throughout the 90 minutes.
Some intentional, some maybe not. But I can genuinely say, for someone who is as picky and critical of low budget sci-fi films, I actually enjoyed this one through. Give it a watch, you may just find yourself enjoying it as well!
If Justice League left you over the portrayal of Gotham’s finest hero, the first teaser for Warner Bros.’ Batman Ninja should make you feel a little better. Batman Ninja stars plenty of traditional Batman characters, including the Joker, Harley Quinn and Robin. When they’re accidentally transported to Japan in the Middle Ages, Batman must figure out a way to stop the Joker and his minions from forever altering the future of the country.
Japan and Warner Bros. Entertainment first announced the feature-length anime in October, a began. The film is being directed by Jumpei Mizusaki, best known for his producing duties on JoJo’s Bizarre Adventure and his technical animation work on an assortment of Mega Man games, including Mega Man X7 and Mega Man X8.
The real hero behind Batman Ninja, however, is Afro Samurai creator Takashi Okazaki. Okazaki is a character designer for the anime, and led the stunning redesign behind one of of DC Comics’ most popular characters.
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Harely Quinn, Catwoman, Joker and even Alfred all receive similar redesign treatments that give each of their characters a fresh look we haven’t seen before. It’s a little jarring at first, but there’s no doubt each of these characters and their collection of costumes are downright stunning. Batman Ninja will be released in Japan in 2018.
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